COMMANDER · DECK
@idk545 · 2025-02-05
DECK $
$98.29
MYTHIC
1
RARE
26
UNCOMMON
30
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
23 cardsArtifact
7 cardsSorcery
5 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·19 CARDS·$56.58
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Creature
5 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
2 cardsInstant
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Second Chance + Sun Titan: infinite extra turns
- Knowledge Pool + Rule of Law: locks the table
- Lavinia, Azorius Renegade + Knowledge Pool: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Second Chance + Sun Titan — Bracket 4, infinite extra turns
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land43
Nonbasic16
Basic27
Island12
Plains12
Swamp7
Gate1
Enchantment26
Aura12
Griffin1
Nymph1
Spirit1
Creature12
Human4
Advisor2
Wizard2
Construct1
Druid1
Dwarf1
Fox1
Giant1
Griffin1
Kor1
Nymph1
Soldier1
Spirit1
Warlock1
Outlaws1
Party2
Instant9
Artifact8
Construct1
Sorcery5
Planeswalker1
Dovin1
Legends7
Historic15
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · infinite extra turnsInfinite turnsLock