COMMANDER · DECK
A Mind Is A Terrible Thing 1
2016-08-13
105 CARDS (LIMIT 100)NO COMMANDER
DECK $
$350.36
MYTHIC
7
RARE
41
UNCOMMON
26
COMMON
32
MAIN105 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
19 cardsInstant
2 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·48 CARDS·$265.82
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Planeswalker
2 cardsCreature
8 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
13 cardsInstant
1 cardsLand
4 cardsCURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Swamp15
Island12
Sorcery20
Nightmare1
Creature19
Wizard5
Human4
Horror3
Minion2
Phyrexian2
Rogue2
Elemental1
Faerie1
God1
Homunculus1
Nightmare1
Praetor1
Rat1
Shaman1
Sphinx1
Spirit1
Vampire1
Vedalken1
Zombie1
Outlaws2
Party7
Enchantment14
Faerie1
God1
Artifact12
Equipment2
Instant2
Planeswalker2
Jace1
Liliana1
Legends8
Historic20
LAND PROBABILITY
38 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.5%
TURN 541.0%
TURN 663.5%
TURN 779.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mana permanents you control can produce