COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
15 cardsInstant
19 cardsLand
7 cardsMONEY CARDS·43 CARDS·$290.08
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Planeswalker
2 cardsCreature
4 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Temporal Manipulation: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 8
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Karn's Temporal Sundering — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Karn's Temporal Sundering — Bracket 4, infinite extra turns
- Naru Meha, Master Wizard + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 18 cards not in the pool
BANNED · 2
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land40
Nonbasic6
Basic34
Island35
Instant20
Sorcery15
Artifact13
Equipment1
Creature6
Wizard5
Human4
God1
Merfolk1
Zombie1
Party5
Enchantment6
Aura1
Planeswalker2
Jace1
Teferi1
Legends7
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite LTBInfinite ETBInfinite death triggersInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
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