metamox
COMMANDER · DECK

Lets Do It Again

2015-12-18
ONLY 99 CARDSNO COMMANDER
DECK $
$840.48
MYTHIC
3
RARE
42
UNCOMMON
12
COMMON
43
MAIN99 CARDS

Creature

13 cards

Enchantment

12 cards

Artifact

10 cards

Sorcery

13 cards

Instant

14 cards

Land

1 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
CURVE
10811421731148536+
COLOR
U: 34 pipsB: 16 pipsR: 30 pipsC: 109 pips
TYPES
Land37
Basic37
Island37
Instant14
Creature13
Wizard8
Human6
Horror2
Merfolk2
Dragon1
Hag1
Phyrexian1
Rogue1
Vedalken1
Warrior1
Outlaws1
Party10
Enchantment13
Aura6
Hag1
Sorcery13
Artifact11
Horror1
Phyrexian1
Legends3
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Each opponent loses the game
Infinite magecraft triggers
Each opponent loses the game
Each opponent loses the game
Infinite magecraft triggers
Infinite magecraft triggers
Each opponent loses the game
Each opponent loses the game
Infinite magecraft triggers
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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