COMMANDER · DECK
Narset CEDH Update
Bracket 4 · Optimized@Vortho · 2025-01-22
DECK $
$5,296.74
MYTHIC
18
RARE
47
UNCOMMON
17
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
10 cardsInstant
28 cardsLand
30 cardsMONEY CARDS·78 CARDS·$4,230.43
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Creature
16 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
8 cardsInstant
22 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Molten Duplication: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 15 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 22 cards not in the pool
BANNED · 4
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land30
Nonbasic24
Basic6
Mountain7
Plains7
Island6
Instant28
Trap1
Creature17
Human10
Wizard6
Advisor2
Bird2
Monk2
Soldier2
Cleric1
Efreet1
God1
Monkey1
Otter1
Phyrexian1
Pirate1
Ranger1
Shaman1
Shapeshifter1
Outlaws1
Party7
Artifact11
Equipment1
God1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery10
Enchantment6
Planeswalker1
Narset1
Legends10
Historic19
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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