COMMANDER · DECK
Zedruu Solemn Gifts Of Death
Bracket 4 · Optimized2020-07-11
104 CARDS (LIMIT 100)
DECK $
$536.53
MYTHIC
14
RARE
61
UNCOMMON
18
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
9 cardsInstant
13 cardsLand
29 cardsSIDEBOARD11 CARDS
Enchantment
7 cardsArtifact
2 cardsInstant
2 cardsMONEY CARDS·58 CARDS·$414.19
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Planeswalker
1 cardsCreature
8 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
5 cardsInstant
13 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Zedruu the Greathearted + Lich's Mirror: early two-card combo, for four mana or less
- Zedruu the Greathearted + Transcendence: early two-card combo, for four mana or less
- Demonic Pact + Zedruu the Greathearted: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 13
- Zedruu the Greathearted + Lich's Mirror — Bracket 4, early two-card combo, for four mana or less
- Zedruu the Greathearted + Transcendence — Bracket 4, early two-card combo, for four mana or less
- Demonic Pact + Zedruu the Greathearted — Bracket 4, early two-card combo, for four mana or less
- Solemnity + Nine Lives — Bracket 3, locks the table
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Demonic Pact + Donate — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Pact + Harmless Offering — Bracket 3, early arguably two-card combo, for four mana or less
- Form of the Dragon + Soul Conduit — Bracket 3, two-card combo, for six mana or less
- Transcendence + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Transcendence + Lich's Mastery — Bracket 3, two-card combo, for six mana or less
- Transcendence + Fractured Identity — Bracket 2, arguably two-card combo, for six mana or less
- Transcendence + Gideon of the Trials — Bracket 2, arguably two-card combo, for six mana or less
- Transcendence + Angel's Grace — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Plains9
Island8
Mountain7
Enchantment19
Aura4
Creature14
Angel4
Human3
Goblin2
Rogue2
Artificer1
Construct1
Elemental1
Elk1
Insect1
Minotaur1
Monk1
Shaman1
Spirit1
Outlaws2
Party2
Artifact13
Angel1
Construct1
Elemental1
Elk1
Instant13
Sorcery9
Planeswalker1
Gideon1
Legends5
Historic18
LAND PROBABILITY
39 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.7%
TURN 537.7%
TURN 659.7%
TURN 776.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 4 · early two-card combo, for four mana or lessEach opponent with 20 or more life loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 4 · early two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessDraw the game
Target opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessDraw the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · two-card combo, for six mana or lessTarget player loses the game on each of your turnsTarget opponent loses the game
Each opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep