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COMMANDER · DECK

Zedruu Solemn Gifts Of Death

Bracket 4 · Optimized
2020-07-11
Zedruu the Greathearted
104 CARDS (LIMIT 100)
DECK $
$536.53
MYTHIC
14
RARE
61
UNCOMMON
18
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Planeswalker

1 cards

Creature

13 cards

Enchantment

19 cards

Artifact

9 cards

Sorcery

9 cards

Instant

13 cards

Land

29 cards
MONEY CARDS·58 CARDS·$414.19
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Planeswalker

1 cards

Creature

8 cards

Enchantment

14 cards

Artifact

6 cards

Sorcery

5 cards

Instant

13 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Zedruu the Greathearted + Lich's Mirror: early two-card combo, for four mana or less
  • Zedruu the Greathearted + Transcendence: early two-card combo, for four mana or less
  • Demonic Pact + Zedruu the Greathearted: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 13
CURVE
20619219312445126+
COLOR
W: 28 pipsU: 30 pipsR: 20 pipsC: 148 pips
TYPES
Land39
Nonbasic26
Basic13
Plains9
Island8
Mountain7
Enchantment19
Aura4
Creature14
Angel4
Human3
Goblin2
Rogue2
Artificer1
Construct1
Elemental1
Elk1
Insect1
Minotaur1
Monk1
Shaman1
Spirit1
Outlaws2
Party2
Artifact13
Angel1
Construct1
Elemental1
Elk1
Instant13
Sorcery9
Planeswalker1
Gideon1
Legends5
Historic18
LAND PROBABILITY
39 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.7%
TURN 537.7%
TURN 659.7%
TURN 776.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 4 · early two-card combo, for four mana or lessEach opponent with 20 or more life loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 4 · early two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessDraw the game
Target opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessTarget player loses the game on each of your turnsTarget opponent loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Group
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