MetaMox
COMMANDER · DECK

6767

Bracket 3 · Upgraded
@Hobitmtg123 · 2026-07-16
DECK $
$662.49
MYTHIC
8
RARE
28
UNCOMMON
21
COMMON
43
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

5 cards

Sorcery

12 cards

Instant

15 cards

Land

15 cards
MONEY CARDS·49 CARDS·$516.87
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Creature

18 cards

Enchantment

2 cards

Artifact

4 cards

Sorcery

7 cards

Instant

10 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Staff of Domination + Marwyn, the Nurturer: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10261192133340526+
COLOR
B: 37.5 pipsG: 34.5 pipsC: 57 pips
TYPES
Land35
Nonbasic13
Basic22
Forest13
Swamp11
Creature31
Elf10
Druid9
Human5
Scout3
Wizard3
Beast2
Snake2
Vampire2
Zombie2
Ally1
Bird1
Citizen1
Cleric1
Construct1
Halfling1
Horror1
Knight1
Ooze1
Phyrexian1
Praetor1
Rogue1
Shaman1
Spirit1
Warrior1
Wolf1
Outlaws1
Party6
Instant15
Sorcery12
Artifact6
Equipment2
Construct1
Enchantment2
Aura1
Legends6
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Each opponent loses the gameInfinite death triggersInfinite ETBInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Each opponent loses the gameInfinite death triggersInfinite ETBInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinitely large creature until end of turn
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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