COMMANDER · DECK
All Glory to the Hypnotoad
Bracket 4 · Optimized2020-09-12
DECK $
$1,163.17
MYTHIC
10
RARE
39
UNCOMMON
22
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
17 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·57 CARDS·$919.50
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Creature
17 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
7 cardsInstant
7 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 34 cards not in the pool
BANNED · 3
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Forest9
Swamp7
Aura1
Desert1
Creature22
Elf5
Shaman4
Elemental3
Zombie3
Human2
Imp2
Snake2
Cleric1
Dinosaur1
Dog1
Eldrazi1
Frog1
Giant1
Horror1
Insect1
Knight1
Monk1
Ouphe1
Phyrexian1
Skeleton1
Troll1
Party1
Sorcery17
Enchantment11
Aura2
Saga1
Instant11
Artifact4
Legends9
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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