COMMANDER · DECK
Sidisi Self-Mill
Bracket 4 · Optimized2020-04-14
DECK $
$486.75
MYTHIC
9
RARE
47
UNCOMMON
32
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
8 cardsInstant
10 cardsLand
25 cardsMAYBE25 CARDS
Planeswalker
1 cardsCreature
10 cardsEnchantment
4 cardsSorcery
7 cardsLand
3 cardsMONEY CARDS·52 CARDS·$369.11
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Creature
24 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Mesmeric Orb + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Mesmeric Orb + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Island8
Swamp6
Forest5
Gate1
Creature34
Human8
Shaman7
Elemental4
Elf3
Zombie3
Druid2
Horror2
Incarnation2
Ooze2
Snake2
Bird1
Demon1
Drake1
Illusion1
Knight1
Lhurgoyf1
Merfolk1
Phyrexian1
Rogue1
Satyr1
Scarecrow1
Scout1
Shapeshifter1
Spider1
Spirit1
Wizard1
Outlaws1
Party2
Instant10
Artifact8
Equipment1
Scarecrow1
Sorcery8
Enchantment6
Horror1
Spider1
Legends5
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-mill
Infinite blinking for all playersInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite millInfinite sacrifice triggersInfinite self-millInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce