COMMANDER · DECK
Burn the Lands
Bracket 4 · Optimized2020-07-16
133 CARDS (LIMIT 100)
DECK $
$533.60
MYTHIC
23
RARE
59
UNCOMMON
30
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN132 CARDS
Planeswalker
17 cardsCreature
17 cardsEnchantment
20 cardsArtifact
13 cardsSorcery
33 cardsInstant
24 cardsLand
8 cardsMONEY CARDS·62 CARDS·$409.78
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Planeswalker
6 cardsCreature
5 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
16 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 mass land denial cards — only Bracket 4 allows it
- Mycosynth Lattice + Vandalblast: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 8
EXTRA TURNS · 0
None
COMBOS · 2
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 62 cards not in the pool
BANNED · 2
NOT IN THE POOL · 62
CURVE
COLOR
TYPES
Sorcery33
Instant24
Arcane1
Enchantment20
Aura1
Creature18
Human7
Elemental5
Shaman5
Archer1
Chandra1
Cleric1
Devil1
Dog1
Dragon1
Dwarf1
Giant1
Goblin1
Insect1
Lizard1
Noble1
Phyrexian1
Spellshaper1
Wizard1
Party2
Planeswalker18
Chandra16
Human1
Jaya1
Koth1
Shaman1
Artifact14
Land8
Nonbasic8
Legends24
Historic35
LAND PROBABILITY
8 LANDS · 132 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 484.8%
TURN 598.8%
TURN 699.9%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite magecraft triggers
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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