COMMANDER · DECK
AMERICAN REVOLUTION
Bracket 4 · Optimized2020-06-03
DECK $
$6,782.54
MYTHIC
10
RARE
40
UNCOMMON
23
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
10 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
9 cardsInstant
20 cardsLand
25 cardsMONEY CARDS·39 CARDS·$5,414.06
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Creature
3 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island8
Mountain7
Plains7
Instant20
Artifact13
Equipment3
Creature11
Wizard5
Human4
Goblin2
God2
Shaman2
Bird1
Djinn1
Merfolk1
Monk1
Soldier1
Zombie1
Party5
Enchantment11
God1
Sorcery9
Planeswalker3
Narset1
Ral1
Saheeli1
Legends10
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens