COMMANDER · DECK
Oloro, Ageless Ascetic
Bracket 3 · Upgraded2020-04-14
139 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$543.06
MYTHIC
13
RARE
58
UNCOMMON
51
COMMON
17
MAIN139 CARDS
Planeswalker
2 cardsCreature
51 cardsEnchantment
13 cardsArtifact
21 cardsSorcery
13 cardsInstant
21 cardsCard
1 cardsLand
17 cardsMONEY CARDS·69 CARDS·$412.17
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Planeswalker
2 cardsCreature
24 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
5 cardsInstant
10 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Soulherder: locks the table
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature51
Human8
Vampire8
Spirit7
Cleric6
Sphinx5
Advisor4
Soldier4
Avatar2
Cat2
Demon2
God2
Monk2
Phyrexian2
Ally1
Angel1
Beast1
Bird1
Demigod1
Dog1
Dragon1
Elk1
Giant1
Golem1
Horror1
Knight1
Kor1
Minion1
Rhino1
Rogue1
Scout1
Shaman1
Shapeshifter1
Sheep1
Thopter1
Wall1
Wizard1
Zombie1
Outlaws1
Party8
Artifact28
Equipment3
Sphinx3
Bird1
Book1
Elk1
Golem1
Thopter1
Instant21
Enchantment17
God2
Aura1
Demigod1
Sheep1
Land17
Nonbasic17
Island1
Plains1
Sorcery13
Planeswalker2
Ajani1
Dovin1
Legends20
Historic45
LAND PROBABILITY
17 LANDS · 139 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 463.5%
TURN 591.3%
TURN 698.4%
TURN 799.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain