COMMANDER · DECK
2020-11-13
DECK $
$320.59
MYTHIC
0
RARE
38
UNCOMMON
31
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
33 cardsArtifact
12 cardsSorcery
6 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·45 CARDS·$242.65
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Creature
2 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Energy Field + Rest in Peace: locks the table
- Deafening Silence + Knowledge Pool: locks the table
- Knowledge Pool + Rule of Law: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Enchantment33
Aura9
Land33
Nonbasic16
Basic17
Island9
Plains8
Swamp6
Artifact12
Equipment1
Instant9
Creature6
Human5
Wizard4
Bird1
Cleric1
Rogue1
Outlaws1
Party6
Sorcery6
Planeswalker1
Dovin1
Legends3
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
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