MetaMox
COMMANDER · DECK

BWLifeEX

Bracket 3 · Upgraded
2020-08-14
Selenia, Dark Angel
101 CARDS (LIMIT 100)
DECK $
$423.11
MYTHIC
7
RARE
38
UNCOMMON
22
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN100 CARDS

Planeswalker

1 card

Creature

16 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

15 cards

Instant

14 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00811121636485156+
COLOR
W: 42 pipsB: 42 pipsC: 155 pips
TYPES
Land36
Nonbasic15
Basic21
Plains12
Swamp12
Desert1
Creature17
Angel4
Human4
Cleric3
Demon2
Phyrexian2
Advisor1
Avatar1
Horror1
Insect1
Myr1
Nightmare1
Rebel1
Spirit1
Vampire1
Wall1
Wizard1
Party4
Artifact15
Angel1
Insect1
Myr1
Phyrexian1
Sorcery15
Instant14
Enchantment6
Aura1
Planeswalker1
Gideon1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Group
Color
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