COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsArtifact
33 cardsSorcery
4 cardsInstant
1 cardsLand
9 cardsMONEY CARDS·40 CARDS·$433.49
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Planeswalker
1 cardsCreature
6 cardsArtifact
26 cardsSorcery
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Semblance Anvil: mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Foundry Inspector: mass land denial
- and 2 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Semblance Anvil — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Foundry Inspector — Bracket 4, mass land denial
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact50
Construct5
Myr5
Golem4
Equipment3
Dragon1
Shapeshifter1
Land40
Nonbasic8
Basic32
Mountain32
Creature21
Construct5
Myr5
Golem4
Artificer3
Dragon3
Goblin2
Human1
Lizard1
Shapeshifter1
Sorcery4
Instant1
Planeswalker1
Daretti1
Legends6
Historic54
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Infinite creature tokens with hasteInfinite ETBInfinite LTBInfinite mana artifacts you control can produceInfinite untap of artifacts you controlInfinite colorless mana
Infinite creature tokens with hasteInfinite ETBInfinite LTBInfinite mana artifacts you control can produceInfinite untap of artifacts you controlInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep