COMMANDER · DECK
Nekusar, the Mindrazer
Bracket 4 · Optimized@Tactical-Handbag · 2025-04-21
106 CARDS (LIMIT 100)
DECK $
$957.88
MYTHIC
7
RARE
56
UNCOMMON
30
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
17 cardsArtifact
25 cardsSorcery
14 cardsInstant
5 cardsLand
26 cardsMONEY CARDS·69 CARDS·$754.28
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Creature
10 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
12 cardsInstant
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Windfall + Glistening Oil + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Corrupted Conscience + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Tainted Strike + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Grafted Exoskeleton + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Grafted Exoskeleton — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Glistening Oil — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Corrupted Conscience — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Tainted Strike — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic23
Basic9
Island7
Mountain7
Swamp7
Artifact27
Equipment3
Book2
Phyrexian2
Construct1
Horror1
Enchantment18
Aura4
Hag1
Sorcery14
Creature12
Phyrexian3
Horror2
Human2
Wizard2
Alien1
Archer1
Assassin1
Construct1
Demon1
Hag1
Orc1
Praetor1
Rogue1
Soldier1
Vedalken1
Zombie1
Outlaws2
Party3
Instant6
Planeswalker1
Narset1
Legends6
Historic33
LAND PROBABILITY
32 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.9%
TURN 553.5%
TURN 675.7%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS48 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock