MetaMox
COMMANDER · DECK

Nekusar, the Mindrazer

Bracket 4 · Optimized
@Tactical-Handbag · 2025-04-21
Nekusar, the Mindrazer
106 CARDS (LIMIT 100)
DECK $
$957.88
MYTHIC
7
RARE
56
UNCOMMON
30
COMMON
13
COMMAND1 CARD

Creature

1 cards
MAIN105 CARDS

Planeswalker

1 cards

Creature

11 cards

Enchantment

17 cards

Artifact

25 cards

Sorcery

14 cards

Instant

5 cards

Land

26 cards
MONEY CARDS·69 CARDS·$754.28
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Creature

10 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

12 cards

Instant

4 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00512021831747566+
COLOR
U: 23 pipsB: 39 pipsR: 14 pipsC: 172 pips
TYPES
Land32
Nonbasic23
Basic9
Island7
Mountain7
Swamp7
Artifact27
Equipment3
Book2
Phyrexian2
Construct1
Horror1
Enchantment18
Aura4
Hag1
Sorcery14
Creature12
Phyrexian3
Horror2
Human2
Wizard2
Alien1
Archer1
Assassin1
Construct1
Demon1
Hag1
Orc1
Praetor1
Rogue1
Soldier1
Vedalken1
Zombie1
Outlaws2
Party3
Instant6
Planeswalker1
Narset1
Legends6
Historic33
LAND PROBABILITY
32 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.9%
TURN 553.5%
TURN 675.7%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS48 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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