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COMMANDER · DECK

Borborygmos | BLOODANDTHUNDER

Bracket 3 · Upgraded
@KC_Shuffle
Borborygmos Enraged
DECK $
$518.68
MYTHIC
10
RARE
36
UNCOMMON
15
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

16 cards

Instant

9 cards

Land

13 cards
MAYBE1 CARD

Enchantment

1 cards
MONEY CARDS·49 CARDS·$400.41
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

10 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00511521531347566+
COLOR
R: 38.5 pipsG: 40.5 pipsC: 129 pips
TYPES
Land38
Nonbasic11
Basic27
Forest17
Mountain14
Cave1
Creature23
Human5
Dragon4
Elf4
Shaman4
Warrior4
God2
Minotaur2
Zombie2
Badger1
Barbarian1
Berserker1
Cyclops1
Dinosaur1
Druid1
Dwarf1
Goblin1
Mole1
Scout1
Snake1
Spellshaper1
Treefolk1
Wizard1
Party5
Sorcery16
Instant10
Enchantment8
Aura1
God1
Artifact7
Cave1
Planeswalker1
Wrenn1
Legends14
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite combat phasesInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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