COMMANDER · DECK
Maha its Feathers Night
Bracket 3 · Upgraded@JonahK
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$180.98
MYTHIC
7
RARE
27
UNCOMMON
13
COMMON
58
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
29 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
9 cardsInstant
12 cardsLand
4 cardsMAYBE4 CARDS
Creature
4 cardsMONEY CARDS·32 CARDS·$127.55
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Creature
13 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
3 cardsInstant
4 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Swamp35
Creature30
Human5
Rogue5
Phyrexian4
Specter4
Demon3
Rat3
Horror2
Skeleton2
Spirit2
Vampire2
Zombie2
Bird1
Cleric1
Dragon1
Elemental1
Faerie1
Insect1
Jackal1
Nightmare1
Noble1
Shaman1
Warlock1
Wizard1
Wurm1
Outlaws6
Party7
Instant12
Enchantment10
Aura2
Sorcery9
Artifact4
Equipment2
Book1
Insect1
Legends14
Historic17
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
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