COMMANDER · DECK
Hugs4meletis
Bracket 4 · Optimized2016-11-07
DECK $
$251.67
MYTHIC
5
RARE
40
UNCOMMON
23
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
9 cardsInstant
6 cardsLand
25 cardsMONEY CARDS·36 CARDS·$184.56
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Creature
6 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Selvala, Explorer Returned: early two-card combo, with no mana to spend
- Mind Over Matter + Otherworld Atlas: early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Mind Over Matter + Selvala, Explorer Returned — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Otherworld Atlas — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Laboratory Maniac + Oath of Druids — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic21
Basic19
Forest5
Island5
Plains5
Mountain4
Creature20
Human7
Rogue3
Soldier3
Elf2
Horror2
Scout2
Wizard2
Archon1
Elemental1
Golem1
Hippogriff1
Horse1
Minotaur1
Monk1
Ogre1
Phyrexian1
Shapeshifter1
Spirit1
Squid1
Warrior1
Outlaws3
Party6
Artifact14
Book2
Golem1
Horror1
Horse1
Phyrexian1
Enchantment14
Elemental1
Sorcery9
Arcane1
Instant6
Legends7
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite green mana
+ 18 CARDS NOT IN PRECON
+ Archmage Ascension+ Avenger of Zendikar+ Collective Restraint+ Dictate of Kruphix+ Fevered Visions+ Forced Fruition+ Iron Maiden+ Laboratory Maniac+ Mind Over Matter+ Norn's Annex+ Otherworld Atlas+ Prosperity+ Reliquary Tower+ Rite of the Raging Storm+ Skyscribing+ Thought Vessel+ Walking Archive+ Well of Ideas
- 17 PRECON CARDS NOT IN DECK
- Assault Suit- Beast Within- Benefactor's Draught- Collective Voyage- Empyrial Plate- Entrapment Maneuver- Evolutionary Escalation- Horizon Chimera- Kraum, Ludevic's Opus- Lurking Predators- Migratory Route- Orzhov Advokist- Realm Seekers- Reverse the Sands- Rubblehulk- Seeds of Renewal- Sidar Kondo of Jamuraa