MetaMox
COMMANDER · DECK

One Token To Play

Bracket 4 · Optimized
2016-04-20
ONLY 99 CARDSNO COMMANDER
DECK $
$1,152.84
MYTHIC
13
RARE
48
UNCOMMON
29
COMMON
10
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

5 cards

Creature

15 cards

Enchantment

24 cards

Artifact

16 cards

Sorcery

12 cards

Instant

3 cards

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·46 CARDS·$908.17
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Planeswalker

4 cards

Creature

7 cards

Enchantment

17 cards

Artifact

10 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Intruder Alarm + Krenko, Mob Boss: early two-card combo, with no mana to spend
  • Sliver Queen + Mana Echoes: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Intruder Alarm + Jade Mage: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
005182223144105166+
COLOR
W: 33 pipsU: 9.5 pipsB: 6 pipsR: 28 pipsG: 36.5 pipsC: 191 pips
TYPES
Enchantment25
Aura2
God1
Land24
Nonbasic24
Forest1
Lair1
Plains1
Artifact16
Equipment1
Creature15
Goblin2
Human2
Phyrexian2
Shaman2
Warrior2
Dragon1
Elemental1
Elf1
Fungus1
Giant1
God1
Insect1
Mutant1
Nephilim1
Praetor1
Sliver1
Spider1
Party2
Sorcery12
Planeswalker5
Elspeth3
Garruk1
Xenagos1
Instant3
Legends10
Historic25
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens
Group
Color
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