COMMANDER · DECK
Yasova
Bracket 4 · Optimized2016-02-16
ONLY 99 CARDSNO COMMANDER
DECK $
$482.62
MYTHIC
10
RARE
45
UNCOMMON
17
COMMON
28
MAIN99 CARDS
Creature
31 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
7 cardsInstant
18 cardsLand
25 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·38 CARDS·$370.13
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Creature
12 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
10 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Splinter Twin + Bounding Krasis: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Bounding Krasis — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Bounding Krasis — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Forest7
Island7
Mountain7
Creature31
Human6
Shaman6
Elf5
Warrior4
Druid3
Spirit2
Wizard2
Beast1
Bird1
Cat1
Centaur1
Cyclops1
Elemental1
Faerie1
Fish1
Giant1
Goblin1
Golem1
Illusion1
Lizard1
Merfolk1
Ogre1
Orc1
Phyrexian1
Plant1
Praetor1
Rogue1
Shapeshifter1
Snake1
Sphinx1
Wall1
Outlaws1
Party7
Instant18
Sorcery7
Artifact5
Equipment1
Golem1
Enchantment3
Aura1
Centaur1
Legends5
Historic10
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control