MetaMox
COMMANDER · DECK

Iron man

Bracket 4 · Optimized
@CricketChrist · 2026-09-02
DECK $
$1,313.39
MYTHIC
15
RARE
36
UNCOMMON
18
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

1 cards

Artifact

28 cards

Sorcery

2 cards

Instant

14 cards

Land

11 cards
MONEY CARDS·58 CARDS·$1,041.58
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Planeswalker

1 cards

Creature

15 cards

Enchantment

1 cards

Artifact

23 cards

Sorcery

2 cards

Instant

13 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
201211921631043556+
COLOR
U: 32 pipsR: 12 pipsC: 145 pips
TYPES
Artifact39
Artificer3
Equipment3
Construct2
Human2
Clue1
Goblin1
Golem1
Hero1
Jellyfish1
Myr1
Scarecrow1
Thopter1
Vedalken1
Land32
Nonbasic9
Basic23
Island13
Mountain12
Saga1
Sphere1
Urza's1
Creature22
Artificer9
Goblin5
Human3
Vedalken3
Construct2
Beast1
Cat1
Detective1
Elemental1
Equipment1
Golem1
Hero1
Horror1
Jellyfish1
Kraken1
Merfolk1
Myr1
Scarecrow1
Sorcerer1
Thopter1
Wizard1
Party1
Instant14
Trap1
Enchantment2
Saga1
Urza's1
Sorcery2
Planeswalker1
Daretti1
Legends12
Historic46
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
ADDITIONAL REQUIREMENTS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Bracket 4 · takes every opponent’s turnsYou control your opponents on each of their turnsLock
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
ADDITIONAL REQUIREMENTS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
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