COMMANDER · DECK
Emry, Lurker of the Loch Proxy
Bracket 4 · Optimized@Anonymous · 2026-10-07
DECK $
$1,570.93
MYTHIC
11
RARE
29
UNCOMMON
27
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
3 cardsArtifact
27 cardsSorcery
4 cardsInstant
14 cardsLand
12 cardsMONEY CARDS·55 CARDS·$1,244.96
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Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
3 cardsInstant
13 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact39
Construct4
Equipment2
Phyrexian2
Artificer1
Horror1
Jellyfish1
Myr1
Shapeshifter1
Thopter1
Vedalken1
Land31
Nonbasic11
Basic20
Island21
Saga1
Urza's1
Creature20
Artificer5
Human5
Construct4
Wizard4
Merfolk2
Phyrexian2
Vedalken2
Detective1
Dog1
Drone1
Elemental1
Equipment1
Horror1
Jellyfish1
Myr1
Shapeshifter1
Thopter1
Party4
Instant14
Enchantment4
Saga1
Urza's1
Sorcery4
Planeswalker1
Tezzeret1
Legends12
Historic48
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm countReturn any number of creatures to their owners' hands
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite ETBInfinite LTBInfinite millInfinite sacrifice triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm countReturn any number of creatures to their owners' hands
Infinite card drawInfinite draw triggersNear-infinite storm countReturn any number of creatures to their owners' hands
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock