COMMANDER · DECK
GqC Nekusar
Bracket 4 · Optimized2016-05-05
ONLY 99 CARDSNO COMMANDER
DECK $
$440.26
MYTHIC
5
RARE
28
UNCOMMON
23
COMMON
44
MAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
14 cardsInstant
16 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·50 CARDS·$340.46
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Planeswalker
1 cardsCreature
8 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
12 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Notion Thief + Teferi's Puzzle Box: locks the table
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Island10
Swamp10
Mountain4
Instant16
Sorcery14
Creature11
Wizard3
Demon2
Human2
Insect2
Rat2
Shaman2
Spirit2
Dragon1
Rogue1
Vedalken1
Outlaws1
Party4
Artifact10
Book2
Equipment2
Enchantment9
Aura1
Planeswalker2
Jace2
Legends4
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock