MetaMox
COMMANDER · DECK

Copy of - selfmill

Bracket 3 · Upgraded
2020-09-25
Damia, Sage of Stone
112 CARDS (LIMIT 100)
DECK $
$436.85
MYTHIC
4
RARE
47
UNCOMMON
29
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN111 CARDS

Planeswalker

1 card

Creature

27 cards

Enchantment

14 cards

Artifact

8 cards

Sorcery

3 cards

Instant

21 cards

Land

25 cards
MONEY CARDS·53 CARDS·$334.44
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Planeswalker

1 card

Creature

14 cards

Enchantment

10 cards

Artifact

4 cards

Sorcery

3 cards

Instant

12 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
50 cards not in the pool
NOT IN THE POOL · 50
NAMECOSTTYPEPRICE
CURVE
001111421831948546+
COLOR
U: 38 pipsB: 24 pipsG: 30 pipsC: 141 pips
TYPES
Land37
Nonbasic22
Basic15
Island6
Swamp6
Forest5
Creature28
Spellshaper6
Elf5
Human5
Wizard4
Horror3
Sphinx3
Dryad2
Scout2
Shaman2
Zombie2
Centaur1
Construct1
Demon1
Druid1
Gorgon1
Knight1
Kraken1
Merfolk1
Monk1
Nymph1
Phyrexian1
Ranger1
Snake1
Spirit1
Vedalken1
Party4
Instant21
Enchantment16
Aura2
Dryad1
Horror1
Nymph1
Artifact10
Equipment2
Book1
Construct1
Horror1
Phyrexian1
Sorcery3
Planeswalker1
Jace1
Legends9
Historic17
LAND PROBABILITY
37 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite +1/+1 counters on a creatureNear-infinite mana permanents you control can produceNear-infinite untap of permanents you control
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite +1/+1 counters on a creatureNear-infinite mana permanents you control can produceNear-infinite untap of permanents you control
Group
Color
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