MetaMox
COMMANDER · DECK

Tinybones Test

Bracket 3 · Upgraded
2020-09-04
Tinybones, Trinket Thief
DECK $
$681.80
MYTHIC
5
RARE
44
UNCOMMON
20
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

20 cards

Artifact

11 cards

Sorcery

13 cards

Instant

6 cards

Land

8 cards
MONEY CARDS·60 CARDS·$540.08
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Planeswalker

1 card

Creature

13 cards

Enchantment

16 cards

Artifact

9 cards

Sorcery

10 cards

Instant

5 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00711222131447556+
COLOR
B: 80 pipsC: 136 pips
TYPES
Land33
Nonbasic7
Basic26
Swamp26
Desert1
Enchantment20
Aura1
Creature16
Rogue3
Specter3
Horror2
Rat2
Vampire2
Wizard2
Zombie2
Elk1
Faerie1
Human1
Knight1
Phyrexian1
Shade1
Shaman1
Skeleton1
Spirit1
Outlaws3
Party5
Artifact13
Book1
Elk1
Horror1
Phyrexian1
Sorcery13
Instant6
Planeswalker1
Liliana1
Legends7
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Exile target opponent's library
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Group
Color
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