COMMANDER · DECK
Sol Ring Hunters
Bracket 4 · Optimized2018-02-10
115 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 14 CARDS
DECK $
$603.49
MYTHIC
12
RARE
39
UNCOMMON
16
COMMON
48
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN115 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
8 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·44 CARDS·$467.25
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Planeswalker
1 cardsCreature
8 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
5 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Archmage Ascension + Nexus of Fate: infinite extra turns
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Archmage Ascension + Nexus of Fate — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Island32
Creature23
Wizard9
Artificer4
Human4
Vedalken4
Phyrexian3
Shapeshifter3
Faerie2
Praetor2
Cleric1
Drake1
Merfolk1
Noble1
Scarecrow1
Sphinx1
Wall1
Party10
Instant22
Artifact14
Equipment1
Phyrexian1
Scarecrow1
Shapeshifter1
Wizard1
Enchantment9
Aura4
Sorcery9
Merfolk2
Rogue1
Planeswalker3
Tezzeret2
Jace1
Legends15
Historic28
LAND PROBABILITY
38 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.2%
TURN 784.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control