MetaMox
COMMANDER · DECK

Aurelia WarAngel

Bracket 4 · Optimized
@awsomedakk · 2025-02-10
Aurelia, the Warleader
DECK $
$108.65
MYTHIC
11
RARE
31
UNCOMMON
22
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

4 cards

Instant

11 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Aurelia, the Warleader + Helm of the Host: early two-card combo, with no mana to spend
  • Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
  • Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00101132203945566+
COLOR
W: 44.5 pipsR: 29.5 pipsC: 123 pips
TYPES
Land36
Nonbasic18
Basic18
Plains12
Mountain8
Cave2
Gate1
Creature31
Angel11
Human10
Noble3
Cleric2
Dragon2
Golem2
Knight2
Shaman2
Soldier2
Warrior2
Wizard2
Construct1
Elk1
Goblin1
Minotaur1
Nightmare1
Shapeshifter1
Spirit1
Changeling1
Party6
Artifact13
Equipment5
Golem2
Construct1
Elk1
Instant11
Enchantment10
Aura2
Nightmare1
Sorcery4
Planeswalker1
Ajani1
Legends15
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite combat phasesInfinite untap of creatures you controlInfinite combat damage
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
Group
Color
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