COMMANDER · DECK
Niv-Mizzet, Parun - High Level
Bracket 4 · Optimized@Azwhip
102 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARDSINGLETON: 1 CARD
DECK $
$3,992.41
MYTHIC
6
RARE
52
UNCOMMON
19
COMMON
40
MAIN102 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
13 cardsInstant
21 cardsLand
24 cardsMAYBE15 CARDS
Creature
2 cardsArtifact
3 cardsInstant
4 cardsLand
6 cardsMONEY CARDS·74 CARDS·$3,182.22
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Planeswalker
1 cardsCreature
15 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
11 cardsInstant
18 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Island11
Mountain7
Instant22
Arcane1
Creature20
Wizard11
Human7
Dragon2
Goblin2
Horror2
Otter2
Shaman2
Ape1
Drake1
Elemental1
Equipment1
Jellyfish1
Merfolk1
Phyrexian1
Scout1
Spirit1
Zombie1
Party11
Sorcery13
Artifact11
Equipment1
Horror1
Jellyfish1
Phyrexian1
Enchantment4
Aura2
Planeswalker1
Narset1
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers