COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
12 cardsInstant
13 cardsLand
12 cardsMONEY CARDS·19 CARDS·$78.02
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Creature
6 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Forest16
Mountain13
Creature25
Dinosaur11
Beast2
Elder2
Goblin2
Shaman2
Snake2
Avatar1
Dog1
Dryad1
Equipment1
Frog1
God1
Hydra1
Lizard1
Mercenary1
Mole1
Phyrexian1
Plant1
Rhino1
Samurai1
Spirit1
Outlaws1
Instant13
Sorcery12
Arcane1
Artifact9
Equipment7
Dog1
Enchantment5
Aura3
Legends6
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature