MetaMox
COMMANDER · DECK

Why just one general?

Bracket 4 · Optimized
2020-07-05
DECK $
$374.82
MYTHIC
13
RARE
41
UNCOMMON
14
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

7 cards

Instant

4 cards

Land

21 cards
MONEY CARDS·46 CARDS·$281.58
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Creature

26 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

5 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
0071102213846586+
COLOR
W: 21.5 pipsU: 21.5 pipsB: 10 pipsR: 13.5 pipsG: 25.5 pipsC: 106 pips
TYPES
Land39
Nonbasic17
Basic22
Plains10
Forest8
Island6
Swamp6
Mountain4
Aura1
Creature38
Human18
Warrior6
Wizard6
Elf4
Soldier4
Angel3
Elemental3
Advisor2
Cleric2
Druid2
Knight2
Shaman2
Snake2
Artificer1
Barbarian1
Bird1
Dog1
Dragon1
Elk1
Fox1
Kithkin1
Ogre1
Ooze1
Orc1
Rogue1
Treefolk1
Vampire1
Outlaws1
Party15
Artifact7
Equipment3
Sorcery7
Enchantment5
Aura3
Instant4
Planeswalker1
Kiora1
Legends31
Historic34
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Group
Color
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