COMMANDER · DECK
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Bracket 1 · Exhibition@IIvictor12II · 2024-10-23
118 CARDS (LIMIT 100)
DECK $
$150.57
MYTHIC
0
RARE
38
UNCOMMON
23
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN117 CARDS
Creature
22 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
6 cardsInstant
14 cards—
18 cardsNAMECOSTPRICE
×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00Land
7 cardsMONEY CARDS·36 CARDS·$105.26
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Creature
13 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island29
Desert1
Weird1
Creature23
Golem2
Horror2
Illusion2
Wizard2
Avatar1
Bard1
Bird1
Crab1
Faerie1
Fish1
Gargoyle1
Homarid1
Human1
Juggernaut1
Mercenary1
Nightmare1
Phyrexian1
Pirate1
Rogue1
Shapeshifter1
Siren1
Sphinx1
Spirit1
Squid1
Toy1
Weird1
Zombie1
Outlaws3
Party3
Artifact18
Equipment8
Golem2
Gargoyle1
Juggernaut1
Phyrexian1
Toy1
Instant14
Trap1
Enchantment12
Aura3
Curse1
Horror1
Nightmare1
Sorcery6
Legends4
Historic19
LAND PROBABILITY
34 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.0%
TURN 556.5%
TURN 678.2%
TURN 790.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
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