MetaMox
COMMANDER · DECK
2016-05-14
ONLY 99 CARDSNO COMMANDER
DECK $
$625.93
MYTHIC
21
RARE
41
UNCOMMON
18
COMMON
20
MAIN99 CARDS

Planeswalker

3 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

4 cards

Sorcery

14 cards

Instant

5 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·48 CARDS·$485.54
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Planeswalker

2 cards

Creature

19 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

8 cards

Instant

3 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Hydra Omnivore + Triumph of the Hordes: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00313213313465266+
COLOR
R: 27 pipsG: 64 pipsC: 247 pips
TYPES
Land35
Nonbasic23
Basic12
Forest9
Mountain7
Creature30
Eldrazi5
Dragon4
Elf4
Shaman4
Phyrexian3
Beast2
Golem2
Praetor2
Boar1
Druid1
Elder1
Elemental1
Elephant1
Goblin1
God1
Human1
Hydra1
Insect1
Scout1
Snake1
Spirit1
Troll1
Warrior1
Wurm1
Party1
Sorcery14
Arcane1
Enchantment10
Boar1
God1
Artifact6
Golem2
Phyrexian1
Instant5
Planeswalker3
Domri1
Garruk1
Xenagos1
Legends14
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Near-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Group
Color
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