MetaMox
COMMANDER · DECK

Power/Toughness = Big/Big

Bracket 4 · Optimized
2020-05-14
DECK $
$290.50
MYTHIC
4
RARE
29
UNCOMMON
25
COMMON
42
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

4 cards

Artifact

15 cards

Sorcery

10 cards

Instant

11 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Frenetic Efreet + Zndrsplt, Eye of Wisdom + Laboratory Maniac: early two-card combo, with no mana to spend
  • Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
  • Okaun, Eye of Chaos + Frenetic Efreet + Fling: early two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 5
CURVE
00911721831244516+
COLOR
U: 27 pipsR: 31 pipsC: 113 pips
TYPES
Land37
Nonbasic9
Basic28
Island14
Mountain14
Artifact22
Equipment3
Construct2
Elk1
Myr1
Wall1
Creature21
Goblin7
Artificer4
Human4
Warrior3
Wizard3
Construct2
Assassin1
Berserker1
Cyclops1
Efreet1
Elk1
Homunculus1
Illusion1
Minotaur1
Myr1
Rogue1
Wall1
Outlaws2
Party7
Instant11
Sorcery10
Enchantment4
Aura1
Planeswalker2
Saheeli1
Tezzeret1
Legends8
Historic29
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, for four mana or lessTarget player loses the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
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