COMMANDER · DECK
Sen Triplets cEDH
No bracket · Banned2020-11-25
BANNED: 3 CARDS
DECK $
$10,637.83
MYTHIC
9
RARE
64
UNCOMMON
14
COMMON
13
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
7 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
5 cardsInstant
28 cardsLand
31 cardsMONEY CARDS·91 CARDS·$8,506.79
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Planeswalker
2 cardsCreature
8 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
5 cardsInstant
28 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
3 banned cards
BANNED · 3
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Not legal
- The deck’s name says cEDH
- 18 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 3
BRAWL (HISTORIC)
Not legal
7 banned cards, 30 cards not in the pool
BANNED · 7
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land31
Nonbasic25
Basic6
Island6
Plains6
Swamp6
Instant28
Artifact18
Construct1
Human1
Wizard1
Enchantment10
Creature8
Human4
Wizard3
Merfolk2
Archon1
Cleric1
Construct1
Pirate1
Rogue1
Outlaws2
Party5
Sorcery5
Planeswalker2
Jace1
Teferi1
Legends7
Historic23
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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