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COMMANDER · DECK

Animar Soul Of Elements 100 Budget

Bracket 4 · Optimized
2016-09-30
137 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,197.95
MYTHIC
17
RARE
61
UNCOMMON
24
COMMON
36
MAIN137 CARDS

Creature

67 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

7 cards

Sorcery

2 cards

Instant

6 cards

Land

31 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·64 CARDS·$2,540.30
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Creature

35 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

2 cards

Instant

5 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • Ancestral Statue + Animar, Soul of Elements: early two-card combo, with no mana to spend
  • Animar, Soul of Elements + Palinchron: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
0071232103104125256+
COLOR
U: 39.5 pipsR: 9 pipsG: 53.5 pipsC: 284 pips
TYPES
Creature67
Elf13
Eldrazi11
Shaman11
Human8
Elemental4
Illusion4
Wizard4
Spirit3
Ally2
Beast2
Drake2
Druid2
Horror2
Snake2
Advisor1
Angel1
Bird1
Boar1
Construct1
Cyclops1
Demon1
Dog1
Dryad1
Gargoyle1
God1
Golem1
Jellyfish1
Leviathan1
Merfolk1
Ooze1
Phyrexian1
Ranger1
Scout1
Shapeshifter1
Sphinx1
Warrior1
Party5
Land50
Nonbasic29
Basic21
Forest14
Mountain11
Island10
Demon1
Artifact13
Equipment3
Angel1
Construct1
Gargoyle1
Golem1
Leviathan1
Phyrexian1
Shapeshifter1
Enchantment9
Boar1
Cyclops1
God1
Instant6
Sorcery2
Legends12
Historic25
LAND PROBABILITY
49 LANDS · 137 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 541.8%
TURN 664.1%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
NAMECOSTTYPEPRICE
Kobolds of Kher Keep
$0.00
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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