COMMANDER · DECK
Daretti Scrap Savant
Bracket 4 · Optimized2016-09-14
124 CARDS (LIMIT 100)NO COMMANDER
DECK $
$457.94
MYTHIC
13
RARE
51
UNCOMMON
22
COMMON
39
POTENTIAL COMMANDERS5 OPTIONS
Daretti, Scrap Savant·Bosh, Iron Golem·Feldon of the Third Path·Kurkesh, Onakke Ancient·Slobad, Goblin Tinkerer
Planeswalker
1 cardsCreature
4 cardsMAIN124 CARDS
Planeswalker
1 cardsCreature
30 cardsArtifact
33 cardsSorcery
9 cardsInstant
7 cardsLand
19 cardsSIDEBOARD1 CARD
Planeswalker
1 cardsMONEY CARDS·40 CARDS·$344.35
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Planeswalker
2 cardsCreature
9 cardsArtifact
17 cardsSorcery
5 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mycosynth Lattice + Vandalblast: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
- Mindslaver + Prototype Portal: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Prototype Portal — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact57
Construct5
Golem4
Myr4
Phyrexian3
Dragon2
Thopter2
Avatar1
Bird1
Book1
Elk1
Equipment1
Gnome1
Scarecrow1
Vehicle1
Wurm1
Land44
Nonbasic18
Basic26
Mountain26
Creature30
Dragon6
Construct5
Golem4
Myr4
Artificer3
Phyrexian3
Goblin2
Thopter2
Avatar1
Bird1
Elk1
Gnome1
Human1
Ogre1
Scarecrow1
Spirit1
Wurm1
Sorcery9
Eldrazi1
Instant7
Planeswalker1
Ugin1
Legends11
Historic63
LAND PROBABILITY
44 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.3%
TURN 542.4%
TURN 664.8%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep