COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
5 cardsArtifact
21 cardsSorcery
16 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·32 CARDS·$182.21
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Creature
2 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
4 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Mountain11
Swamp10
Urza's3
Mine1
Power-plant1
Tower1
Artifact24
Equipment3
Demon1
Elk1
Golem1
Sorcery16
Creature12
Goblin3
Berserker2
Human2
Shaman2
Demon1
Devil1
Dragon1
Elk1
Equipment1
Golem1
Hellion1
Horror1
Ogre1
Pirate1
Warrior1
Outlaws1
Party1
Instant10
Enchantment5
Legends7
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Each opponent with an even life total loses the game
Win the game at the beginning of your next upkeep
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