COMMANDER · DECK
Heidar The Iceman Cometh
No bracket · Banned2017-01-11
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$1,567.58
MYTHIC
9
RARE
42
UNCOMMON
20
COMMON
29
POTENTIAL COMMANDERS4 OPTIONS
Planeswalker
1 cardsCreature
3 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
8 cardsEnchantment
14 cardsArtifact
22 cardsSorcery
4 cardsInstant
13 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$1,245.91
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Planeswalker
2 cardsCreature
3 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
3 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Heidar, Rimewind Master + Stasis — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island25
Artifact22
Equipment2
Enchantment14
Aura2
Instant13
Creature8
Wizard5
Human3
Artificer1
Drake1
Elemental1
Faerie1
Zombie1
Party5
Sorcery4
Eldrazi1
Rogue1
Planeswalker2
Tamiyo1
Teferi1
Legends8
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite colored mana
Infinite colored manaInfinite untap of artifacts and creatures
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Infinite mana permanents you control can produce
Infinite mana permanents you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control