MetaMox
COMMANDER · DECK

Wasitora, Nekoru Queen

Bracket 4 · Optimized
2017-07-03
Wasitora, Nekoru Queen
148 CARDS (LIMIT 100)SINGLETON: 11 CARDS
DECK $
$1,367.38
MYTHIC
24
RARE
62
UNCOMMON
33
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN147 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

26 cards

Artifact

17 cards

Sorcery

9 cards

Instant

9 cards

Land

23 cards
MONEY CARDS·61 CARDS·$1,070.84
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

17 cards

Artifact

12 cards

Sorcery

5 cards

Instant

6 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00131282283154125106+
COLOR
B: 53 pipsR: 37 pipsG: 48 pipsC: 205 pips
TYPES
Land41
Nonbasic23
Basic18
Swamp7
Forest6
Mountain5
Creature38
Cat6
Shaman6
Vampire6
Warrior6
Dragon5
Elf4
Demon3
God3
Druid2
Goblin2
Human2
Minotaur2
Snake2
Zombie2
Aetherborn1
Ally1
Bird1
Cleric1
Cyclops1
Insect1
Jackal1
Ogre1
Phyrexian1
Rogue1
Wurm1
Outlaws1
Party8
Enchantment33
Aura6
God3
Artifact17
Equipment9
Instant11
Sorcery9
Arcane1
Planeswalker2
Domri1
Samut1
Legends17
Historic33
LAND PROBABILITY
41 LANDS · 147 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.7%
TURN 558.7%
TURN 679.9%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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