COMMANDER · DECK
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Bracket 3 · Upgraded@SlickKirito · 2026-02-10
DECK $
$1,407.86
MYTHIC
18
RARE
59
UNCOMMON
18
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
1 cardArtifact
16 cardsSorcery
8 cardsInstant
22 cardsLand
23 cardsSIDEBOARD28 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
4 cardsInstant
4 cardsMONEY CARDS·63 CARDS·$1,113.23
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Creature
19 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
3 cardsInstant
3 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 46 cards not in the pool
BANNED · 1
NOT IN THE POOL · 46
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Island13
Locus3
Gate1
Planet1
Saga1
Urza's1
Instant22
Artifact19
Bobblehead7
Golem1
Phyrexian1
Shapeshifter1
Creature19
Human8
Wizard7
Shapeshifter3
Artificer2
Rogue2
Avatar1
Bard1
Beast1
Bird1
Cat1
Faerie1
Golem1
Otter1
Phyrexian1
Vedalken1
Wall1
Changeling1
Outlaws2
Party9
Sorcery9
Avatar1
Merfolk1
Enchantment2
Saga1
Urza's1
Legends12
Historic31
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite artifact ETBInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite copies of artifacts, creatures and lands you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
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