COMMANDER · DECK
ARCHANGEL Avacyn 2
Bracket 4 · Optimized@NAHK · 2026-07-21
DECK $
$909.32
MYTHIC
9
RARE
50
UNCOMMON
17
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
9 cardsInstant
8 cardsLand
24 cardsMONEY CARDS·48 CARDS·$714.16
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Creature
11 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
8 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Arcbond + Pariah: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Arcbond + Pariah — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Mountain10
Plains10
Artifact20
Equipment4
Elk1
Golem1
Infinity1
Stone1
Creature18
Angel4
Human4
Warrior2
Artificer1
Avatar1
Dragon1
Eldrazi1
Elk1
Fox1
Giant1
Goblin1
Golem1
Hellion1
Horror1
Knight1
Monk1
Phyrexian1
Spirit1
Wizard1
Party3
Enchantment11
Aura1
Fox1
Monk1
Sorcery10
Instant8
Legends9
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite ETBInfinite LTBInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
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