MetaMox
COMMANDER · DECK

ARCHANGEL Avacyn 2

Bracket 4 · Optimized
@NAHK · 2026-07-21
DECK $
$909.32
MYTHIC
9
RARE
50
UNCOMMON
17
COMMON
24
COMMAND1 CARD
MAIN99 CARDS

Creature

17 cards

Enchantment

9 cards

Artifact

18 cards

Sorcery

9 cards

Instant

8 cards

Land

24 cards
MONEY CARDS·48 CARDS·$714.16
Sign in to save your threshold.

Creature

11 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

8 cards

Instant

6 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Arcbond + Pariah: arguably two-card combo, for six mana or less, pieces included
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0061821631448596+
COLOR
W: 35 pipsR: 36 pipsC: 153 pips
TYPES
Land38
Nonbasic22
Basic16
Mountain10
Plains10
Artifact20
Equipment4
Elk1
Golem1
Infinity1
Stone1
Creature18
Angel4
Human4
Warrior2
Artificer1
Avatar1
Dragon1
Eldrazi1
Elk1
Fox1
Giant1
Goblin1
Golem1
Hellion1
Horror1
Knight1
Monk1
Phyrexian1
Spirit1
Wizard1
Party3
Enchantment11
Aura1
Fox1
Monk1
Sorcery10
Instant8
Legends9
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite ETBInfinite LTBInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.