COMMANDER · DECK
Mind Drinker
Bracket 3 · Upgraded2018-10-02
ONLY 99 CARDSNO COMMANDER
DECK $
$282.48
MYTHIC
10
RARE
27
UNCOMMON
19
COMMON
43
POTENTIAL COMMANDERS5 OPTIONS
Lazav, Dimir Mastermind·Oona, Queen of the Fae·Phenax, God of Deception·Szadek, Lord of Secrets·Wrexial, the Risen Deep
Creature
5 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
11 cardsLand
14 cardsMONEY CARDS·33 CARDS·$209.47
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Planeswalker
2 cardsCreature
9 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
6 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Island14
Swamp14
Gate1
Creature20
Wizard4
Shapeshifter3
Zombie3
Horror2
Human2
Avatar1
Crab1
Eldrazi1
Faerie1
Fish1
God1
Kraken1
Leviathan1
Nightmare1
Phyrexian1
Vampire1
Vedalken1
Party4
Sorcery13
Nightmare1
Artifact11
Equipment6
Instant11
Trap1
Enchantment7
Aura1
Curse1
God1
Planeswalker2
Ashiok1
Jace1
Legends8
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent