MetaMox
COMMANDER · DECK

Budget Selvala

Bracket 4 · Optimized
2016-12-27
DECK $
$814.58
MYTHIC
9
RARE
25
UNCOMMON
24
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

8 cards

Instant

13 cards

Land

5 cards
MONEY CARDS·47 CARDS·$643.19
Sign in to save your threshold.

Planeswalker

1 cards

Creature

16 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10261112173544536+
COLOR
G: 77 pipsC: 79 pips
TYPES
Creature33
Elf12
Druid8
Human4
Shaman3
Treefolk3
Construct2
Elemental2
Phyrexian2
Ranger2
Scout2
Bard1
Beast1
Bird1
Cat1
Dreadnought1
Dryad1
Elk1
Faerie1
Forest1
Insect1
Monk1
Rogue1
Snake1
Spirit1
Warrior1
Werewolf1
Wolf1
Wurm1
Outlaws1
Party2
Land32
Nonbasic5
Basic27
Forest28
Dryad1
Instant13
Enchantment9
Aura4
Treefolk1
Artifact8
Construct2
Phyrexian2
Dreadnought1
Equipment1
Wolf1
Sorcery8
Planeswalker1
Garruk1
Legends5
Historic13
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
View