COMMANDER · DECK
Nekusar, Michelin's C.E.O.
Bracket 4 · Optimized2020-09-09
DECK $
$731.58
MYTHIC
4
RARE
48
UNCOMMON
23
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
13 cardsArtifact
15 cardsSorcery
15 cardsInstant
17 cardsLand
24 cardsMONEY CARDS·74 CARDS·$578.26
Sign in to save your threshold.
Planeswalker
1 cardCreature
5 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
14 cardsInstant
13 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land32
Nonbasic18
Basic14
Island9
Swamp8
Mountain7
Instant18
Artifact16
God1
Sorcery15
Enchantment14
Aura2
Hag1
Creature6
Wizard3
Human2
God1
Hag1
Rogue1
Vedalken1
Zombie1
Outlaws1
Party4
Planeswalker2
Ashiok1
Narset1
Legends6
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Comments · 0
No comments yet.