COMMANDER · DECK
Merfolk swing home?
Bracket 4 · Optimized@Grenadehands
DECK $
$527.96
MYTHIC
3
RARE
36
UNCOMMON
18
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
4 cardsInstant
16 cardsLand
9 cardsMONEY CARDS·52 CARDS·$405.32
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Planeswalker
1 cardsCreature
14 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
4 cardsInstant
11 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Jace, Wielder of Mysteries + Thought Lash: early two-card combo, with no mana to spend
- Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
- Leveler + Jace, Wielder of Mysteries: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Jace, Wielder of Mysteries + Thought Lash — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Island27
Creature21
Merfolk15
Wizard9
Human3
Noble2
Rogue2
Equipment1
God1
Jellyfish1
Juggernaut1
Kraken1
Mercenary1
Soldier1
Outlaws3
Party11
Artifact20
Equipment3
Jellyfish1
Juggernaut1
Instant16
Enchantment8
Sorcery4
Planeswalker1
Jace1
Legends7
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game