COMMANDER · DECK
Playing a dangerous game
Bracket 4 · Optimized@Babolos
ONLY 47 CARDSNO COMMANDER
DECK $
$250.63
MYTHIC
15
RARE
30
UNCOMMON
8
COMMON
1
MAIN47 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
6 cardsInstant
8 cardsLand
2 cardsSIDEBOARD4 CARDS
Creature
2 cardsSorcery
2 cardsMAYBE3 CARDS
Creature
2 cardsEnchantment
1 cardsMONEY CARDS·30 CARDS·$193.14
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Planeswalker
1 cardsCreature
7 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
7 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Form of the Dragon + Axis of Mortality: early two-card combo, with no mana to spend
- Near-Death Experience + Blood Celebrant: early two-card combo, for four mana or less
- Transcendence + Rain of Gore: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Form of the Dragon + Axis of Mortality — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Blood Celebrant — Bracket 4, early two-card combo, for four mana or less
- Transcendence + Rain of Gore — Bracket 3, early arguably two-card combo, with no mana to spend
- Form of the Dragon + Soul Conduit — Bracket 3, two-card combo, for six mana or less
- Transcendence + Angel's Grace — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature14
Wizard3
Angel2
Cleric2
Human2
Avatar1
Construct1
Demon1
Elephant1
Giant1
God1
Golem1
Phyrexian1
Sphinx1
Squirrel1
Vampire1
Warlock1
Outlaws1
Party5
Enchantment12
God1
Artifact9
Construct1
Golem1
Phyrexian1
Sphinx1
Instant8
Sorcery6
Land2
Nonbasic2
Planeswalker1
Sorin1
Legends6
Historic13
LAND PROBABILITY
2 LANDS · 47 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game on each of your turnsTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · two-card combo, for six mana or lessTarget player loses the game on each of your turnsTarget opponent loses the game