COMMANDER · DECK
Feldons Grief 1
Bracket 4 · Optimized2016-09-09
DECK $
$643.01
MYTHIC
14
RARE
38
UNCOMMON
17
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
4 cardsArtifact
26 cardsSorcery
5 cardsInstant
2 cardsLand
9 cardsMONEY CARDS·47 CARDS·$506.77
Sign in to save your threshold.
Planeswalker
1 cardsCreature
13 cardsEnchantment
3 cardsArtifact
21 cardsSorcery
3 cardsInstant
1 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves: mass land denial
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves — Bracket 4, mass land denial
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Blightsteel Colossus + Blade of Selves — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact38
Equipment5
Golem3
Construct2
Phyrexian2
Shapeshifter2
Bird1
Dragon1
Myr1
Shaman1
Wurm1
Land36
Nonbasic8
Basic28
Mountain28
Creature25
Human5
Dragon4
Artificer3
Goblin3
Golem3
Construct2
Phyrexian2
Shaman2
Shapeshifter2
Wizard2
Bird1
Eldrazi1
Elemental1
God1
Minotaur1
Myr1
Spellshaper1
Warrior1
Wurm1
Party3
Enchantment5
God1
Sorcery5
Instant2
Planeswalker2
Chandra1
Daretti1
Legends10
Historic47
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTB
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · mass land denialGain control of all permanentsWin the game at the beginning of your next upkeepMass Land Denial
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep