COMMANDER · DECK
Grand Wizard U
Bracket 4 · Optimized139 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$728.48
MYTHIC
7
RARE
57
UNCOMMON
33
COMMON
43
POTENTIAL COMMANDERS11 OPTIONS
Azami, Lady of Scrolls·Arcanis the Omnipotent·Ertai, Wizard Adept·Heidar, Rimewind Master·Hisoka, Minamo Sensei·Meloku the Clouded Mirror·Memnarch·Teferi, Mage of Zhalfir·Tomorrow, Azami's Familiar·Vendilion Clique·Venser, Shaper Savant
Creature
11 cardsMAIN139 CARDS
Planeswalker
1 cardsCreature
59 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
3 cardsInstant
10 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·55 CARDS·$564.91
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Planeswalker
1 cardsCreature
20 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
2 cardsInstant
4 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 4
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature59
Wizard46
Human28
Shapeshifter8
Merfolk6
Vedalken5
Faerie3
Artificer1
Construct1
Djinn1
Moonfolk1
Myr1
Octopus1
Phyrexian1
Sorcerer1
Spirit1
Zombie1
Changeling2
Party46
Land38
Nonbasic14
Basic24
Island24
Artifact20
Equipment3
Wizard2
Construct1
Myr1
Shapeshifter1
Enchantment12
Aura8
Instant10
Sorcery3
Planeswalker1
Jace1
Legends13
Historic32
LAND PROBABILITY
38 LANDS · 139 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.0%
TURN 681.0%
TURN 792.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite colorless manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite mana permanents you control can produce
Infinite colorless manaInfinite mana permanents you control can produce
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggers
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite colored mana
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count