COMMANDER · DECK
Niv Mizzet The Firemind 23 12 12 1
Bracket 4 · OptimizedNO COMMANDER
DECK $
$640.24
MYTHIC
10
RARE
36
UNCOMMON
21
COMMON
34
MAIN100 CARDS
Planeswalker
3 cardsCreature
21 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
6 cardsInstant
21 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·32 CARDS·$495.24
Sign in to save your threshold.
Planeswalker
1 cardsCreature
10 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsInstant
5 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Island14
Mountain12
Creature21
Wizard11
Human8
Shapeshifter3
Avatar2
Dragon2
Faerie1
Golem1
Illusion1
Merfolk1
Phyrexian1
Scout1
Sphinx1
Spirit1
Vedalken1
Party11
Instant21
Artifact11
Equipment2
Shapeshifter2
Golem1
Phyrexian1
Sorcery6
Eldrazi1
Enchantment4
Aura2
Planeswalker3
Jace2
Tezzeret1
Legends6
Historic17
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage